3/20/03: Technicalities

I subscribe to Net Art News, issued from rhizome.org,
to keep to date on the new media art projects. After the first couple
of emails, I realized that most new media projects are highly self-reflexive.
Eighty percent of new media technologies conceptually treat new media
technologies, examining the ontology of the motherboard, database, LCD
screen, etc. “What is a click?” they ask. Well, you can
click around and figure it out. I considered many of the projects irrelevant,
too self-aware, too technical, too inaccessible… This was before
I started dappling with my own new media project.
In the process of creating this show, I ran into too many
technical limitations to count: There are wires, screen sizes, rendering
times, computer crashes, expensive projector repairs, incompatible web
browers, lighting issues, firewalls, audio feedback, camera glitches,
microphone static, structural database meltdowns. You name it. We had
problems. Imaging the body isn’t a easy as shutting your eyes
and letting your imagination go. I think that’s why so many new
media projects are about new media, I could barely concentrate on our
conceptual goals, with all these machines wailing in the background…